// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SourceControlWindows : ModuleRules { public SourceControlWindows(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "SourceControl", "AssetTools", "UnrealEd" // We need this dependency here because we use PackageTools. } ); } }