// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WindowsTargetPlatform : ModuleRules { public WindowsTargetPlatform(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "TargetPlatform", "DesktopPlatform", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateIncludePaths.AddRange( new string[] { } ); // compile with Engine if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "RHI" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); } } }