// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderPreprocessor : ModuleRules { public ShaderPreprocessor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ShaderCore", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MCPP"); } }