// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderFormatOpenGL : ModuleRules { public ShaderFormatOpenGL(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PrivateIncludePaths.Add("Runtime/OpenGLDrv/Private"); PrivateIncludePaths.Add("Runtime/OpenGLDrv/Public"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ShaderCore", "ShaderCompilerCommon", "ShaderPreprocessor" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenGL", "HLSLCC" ); if (Target.Platform == UnrealTargetPlatform.Linux) { AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2"); } } }