// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PakFileUtilities : ModuleRules { public PakFileUtilities(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "PakFile", "Json", "Projects" }); PrivateIncludePathModuleNames.AddRange( new string[] { "Json" }); } }