// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MessageLog : ModuleRules { public MessageLog(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "Developer/MessageLog/Private", "Developer/MessageLog/Private/Presentation", "Developer/MessageLog/Private/UserInterface", "Developer/MessageLog/Private/Model", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Slate", "SlateCore", "InputCore", "EditorStyle", } ); if (Target.bBuildEditor) { PrivateIncludePathModuleNames.AddRange( new string[] { "Documentation", "IntroTutorials", } ); } if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping) { PrecompileForTargets = PrecompileTargetsType.Any; } } }