// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class BlueprintNativeCodeGen : ModuleRules { public BlueprintNativeCodeGen(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); PrivateDependencyModuleNames.AddRange( new string[] { "DesktopPlatform", "UnrealEd", "InputCore", "SlateCore", "Slate", "EditorStyle", "KismetCompiler", "Json", "JsonUtilities", "BlueprintCompilerCppBackend", "GameProjectGeneration", "Projects", "Kismet", "DesktopWidgets", "TargetPlatform" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", } ); } }