// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class ShaderCompileWorker : ModuleRules { public ShaderCompileWorker(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "ShaderCore", "SandboxFile", "TargetPlatform", } ); if (Target.Platform == UnrealTargetPlatform.Linux) { PrivateDependencyModuleNames.AddRange( new string[] { "NetworkFile", "PakFile", "StreamingFile", } ); } PrivateIncludePathModuleNames.AddRange( new string[] { "Launch", "TargetPlatform", } ); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include } }