// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WidgetCarousel : ModuleRules { public WidgetCarousel(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Slate", "SlateCore", "InputCore", "CoreUObject" } ); PrivateIncludePaths.AddRange( new string[] { "Developer/WidgetCarousel/Private", } ); } }