// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "FunctionalTestingPrivatePCH.h" #define LOCTEXT_NAMESPACE "FunctionalTesting" //struct FFuncTestingTickHelper : FTickableGameObject //{ // class UFunctionalTestingManager* Manager; // // FFuncTestingTickHelper() : Manager(NULL) {} // virtual void Tick(float DeltaTime); // virtual bool IsTickable() const { return Owner && !((AActor*)Owner)->IsPendingKillPending(); } // virtual bool IsTickableInEditor() const { return true; } // virtual TStatId GetStatId() const ; //}; // ////----------------------------------------------------------------------// //// ////----------------------------------------------------------------------// //void FFuncTestingTickHelper::Tick(float DeltaTime) //{ // if (Manager->IsPendingKill() == false) // { // Manager->TickMe(DeltaTime); // } //} // //TStatId FFuncTestingTickHelper::GetStatId() const //{ // RETURN_QUICK_DECLARE_CYCLE_STAT(FRecastTickHelper, STATGROUP_Tickables); //} //----------------------------------------------------------------------// // //----------------------------------------------------------------------// UFunctionalTestingManager::UFunctionalTestingManager( const class FPostConstructInitializeProperties& PCIP ) : Super(PCIP) , bIsRunning(false) , bLooped(false) , bWaitForNavigationBuildFinish(false) , bInitialDelayApplied(false) , CurrentIteration(INDEX_NONE) { } void UFunctionalTestingManager::SetUpTests() { OnSetupTests.Broadcast(); } bool UFunctionalTestingManager::RunAllFunctionalTests(UObject* WorldContext, bool bNewLog, bool bRunLooped, bool bInWaitForNavigationBuildFinish) { UFunctionalTestingManager* Manager = GetManager(WorldContext); if (Manager->bIsRunning) { UE_LOG(LogFunctionalTest, Warning, TEXT("Functional tests are already running, aborting.")); return true; } FMessageLog FunctionalTestingLog("FunctionalTestingLog"); FunctionalTestingLog.Open(); if (bNewLog) { FunctionalTestingLog.NewPage(LOCTEXT("NewLogLabel", "Functional Test")); } Manager->bLooped = bRunLooped; Manager->bWaitForNavigationBuildFinish = bInWaitForNavigationBuildFinish; Manager->CurrentIteration = 0; for (TActorIterator It(GWorld); It; ++It) { AFunctionalTest* Test = (*It); if (Test != NULL && Test->bIsEnabled == true) { Manager->AllTests.Add(Test); } } if (Manager->AllTests.Num() > 0) { Manager->SetUpTests(); Manager->TestsLeft = Manager->AllTests; Manager->TriggerFirstValidTest(); } if (Manager->bIsRunning == false) { FunctionalTestingLog.Info(LOCTEXT("NoTestsDefined", "No tests defined on map or . DONE.")); return false; } #if WITH_EDITOR FEditorDelegates::EndPIE.AddUObject(Manager, &UFunctionalTestingManager::OnEndPIE); #endif // WITH_EDITOR Manager->AddToRoot(); return true; } void UFunctionalTestingManager::OnEndPIE(const bool bIsSimulating) { RemoveFromRoot(); } void UFunctionalTestingManager::TriggerFirstValidTest() { UWorld* World = GEngine->GetWorldFromContextObject(GetOuter()); bIsRunning = World != NULL && World->GetNavigationSystem() != NULL; if (bInitialDelayApplied == true && (bWaitForNavigationBuildFinish == false || UNavigationSystem::IsNavigationBeingBuilt(World) == false)) { bIsRunning = RunFirstValidTest(); } else { bInitialDelayApplied = true; static const float WaitingTime = 0.25f; World->GetTimerManager().SetTimer(this, &UFunctionalTestingManager::TriggerFirstValidTest, WaitingTime); } } UFunctionalTestingManager* UFunctionalTestingManager::GetManager(UObject* WorldContext) { UFunctionalTestingManager* Manager = FFunctionalTestingModule::Get()->GetCurrentScript(); if (Manager == NULL) { UObject* Outer = WorldContext ? WorldContext : (UObject*)GetTransientPackage(); Manager = NewObject(Outer); FFunctionalTestingModule::Get()->SetScript(Manager); } return Manager; } void UFunctionalTestingManager::OnTestDone(AFunctionalTest* FTest) { // add a delay FSimpleDelegateGraphTask::CreateAndDispatchWhenReady( FSimpleDelegateGraphTask::FDelegate::CreateUObject(this, &UFunctionalTestingManager::NotifyTestDone, FTest) , TEXT("Requesting to build next tile if necessary") , NULL , ENamedThreads::GameThread ); } void UFunctionalTestingManager::NotifyTestDone(AFunctionalTest* FTest) { FMessageLog FunctionalTestingLog("FunctionalTestingLog"); if (FTest->WantsToRunAgain() == false) { TestsLeft.RemoveSingle(FTest); FTest->CleanUp(); } if (TestsLeft.Num() > 0) { bIsRunning = RunFirstValidTest(); } else { bIsRunning = false; } if (bIsRunning == false) { if (bLooped == true) { ++CurrentIteration; TestsLeft = AllTests; FFormatNamedArguments Arguments; Arguments.Add(TEXT("IterationIndex"), CurrentIteration); FunctionalTestingLog.Info( FText::Format(LOCTEXT("StartingIteration", "----- Starting iteration {IterationIndex} -----"), Arguments) ); bIsRunning = RunFirstValidTest(); } else { FunctionalTestingLog.Info( LOCTEXT("TestDone", "DONE.") ); RemoveFromRoot(); } } } bool UFunctionalTestingManager::RunFirstValidTest() { for (int32 Index = 0; Index < TestsLeft.Num(); ++Index) { bool bRemove = TestsLeft[Index] == NULL; if (TestsLeft[Index] != NULL) { ensure(TestsLeft[Index]->bIsEnabled); TestsLeft[Index]->TestFinishedObserver = FFunctionalTestDoneSignature::CreateUObject(this, &UFunctionalTestingManager::OnTestDone); if (TestsLeft[Index]->StartTest()) { return true; } else { bRemove = true; } } if (bRemove) { TestsLeft.RemoveAtSwap(Index, 1, false); } } return false; } void UFunctionalTestingManager::TickMe(float DeltaTime) { } #undef LOCTEXT_NAMESPACE