// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AndroidDeviceDetection : ModuleRules { public AndroidDeviceDetection( TargetInfo Target ) { BinariesSubFolder = "Android"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); PublicIncludePaths.AddRange( new string[] { "Runtime/Core/Public/Android" } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); } } }