#include "Core.h" #include "ModuleManager.h" // Implement the modules IMPLEMENT_MODULE(FDefaultModuleImpl, UE4Game); // Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UE4Game is game-agnostic, implement them here. #if IS_MONOLITHIC PER_MODULE_BOILERPLATE bool GIsGameAgnosticExe = true; TCHAR GGameName[64] = TEXT(""); IMPLEMENT_DEBUGGAME() IMPLEMENT_FOREIGN_ENGINE_DIR() #endif