// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Serialization : ModuleRules { public Serialization(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Json", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Serialization/Private", } ); } } }