// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Runtime.InteropServices; using Microsoft.VisualStudio.Shell; using Microsoft.VisualStudio.Shell.Interop; namespace UnrealVS { // GUID for this class. [Guid(GuidList.UnrealVSPackageManString)] class ProfileManager : Component, IProfileManager { public void SaveSettingsToXml(IVsSettingsWriter writer) { throw new NotImplementedException(); } public void LoadSettingsFromXml(IVsSettingsReader reader) { throw new NotImplementedException(); } public void SaveSettingsToStorage() { throw new NotImplementedException(); } public void LoadSettingsFromStorage() { throw new NotImplementedException(); } public void ResetSettings() { throw new NotImplementedException(); } } }