// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once /** * */ class SReferenceNode : public SGraphNode { public: SLATE_BEGIN_ARGS( SReferenceNode ){} SLATE_END_ARGS() /** Constructs this widget with InArgs */ void Construct( const FArguments& InArgs, UEdGraphNode_Reference* InNode ); // SGraphNode implementation virtual void UpdateGraphNode() override; // End SGraphNode implementation private: TSharedPtr AssetThumbnail; bool bUsesThumbnail; };