// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NewLevelDialog : ModuleRules { public NewLevelDialog(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "RenderCore", "RHI", "Engine", "Slate", "SlateCore", "EditorStyle", "UnrealEd", } ); } }