// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "LevelsPrivatePCH.h" #include "ModuleManager.h" IMPLEMENT_MODULE( FLevelsModule, Levels ); void FLevelsModule::StartupModule() { FLevelsViewCommands::Register(); // register the editor mode FEditorModeRegistry::Get().RegisterMode(FBuiltinEditorModes::EM_Level); } void FLevelsModule::ShutdownModule() { FLevelsViewCommands::Unregister(); // unregister the editor mode FEditorModeRegistry::Get().UnregisterMode(FBuiltinEditorModes::EM_Level); } TSharedRef< SWidget > FLevelsModule::CreateLevelBrowser() { return SNew( SLevelBrowser ); } ULevelBrowserSettings::ULevelBrowserSettings(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { }