// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Levels : ModuleRules { public Levels(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "LevelEditor", "PropertyEditor", "MainFrame", "DesktopPlatform", "SourceControl", "SourceControlWindows", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "PropertyEditor", "SceneOutliner" } ); } }