// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GameProjectGeneration : ModuleRules { public GameProjectGeneration(TargetInfo Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "ClassViewer", "DesktopPlatform", "MainFrame", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "AppFramework", "Core", "CoreUObject", "Engine", "EngineSettings", "InputCore", "Projects", "RenderCore", "Slate", "SlateCore", "EditorStyle", "SourceControl", "TargetPlatform", "UnrealEd", "DesktopPlatform", "HardwareTargeting" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ClassViewer", "DesktopPlatform", "Documentation", "MainFrame", } ); } }