// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "BlueprintGraphPrivatePCH.h" #include "KismetCompiler.h" //#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h" #include "Kismet/DataTableFunctionLibrary.h" #include "BlueprintNodeSpawner.h" #include "EditorCategoryUtils.h" #include "BlueprintActionDatabaseRegistrar.h" #define LOCTEXT_NAMESPACE "K2Node_GetDataTableRow" struct UK2Node_GetDataTableRowHelper { static FString DataTablePinName; static FString RowNamePinName; static FString RowNotFoundPinName; }; FString UK2Node_GetDataTableRowHelper::DataTablePinName(LOCTEXT("DataTablePinName","DataTable").ToString()); FString UK2Node_GetDataTableRowHelper::RowNotFoundPinName(LOCTEXT("RowNotFoundPinName","RowNotFound").ToString()); FString UK2Node_GetDataTableRowHelper::RowNamePinName(LOCTEXT("RowNamePinName","RowName").ToString()); UK2Node_GetDataTableRow::UK2Node_GetDataTableRow(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { NodeTooltip = LOCTEXT("NodeTooltip", "Attempts to retrieve a TableRow from a DataTable via it's RowName"); } void UK2Node_GetDataTableRow::AllocateDefaultPins() { const UEdGraphSchema_K2* K2Schema = GetDefault(); // Add execution pins CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute); UEdGraphPin* RowFoundPin = CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Then); RowFoundPin->PinFriendlyName = LOCTEXT("GetDataTableRow Row Found Exec pin", "Row Found"); CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, UK2Node_GetDataTableRowHelper::RowNotFoundPinName); // Add DataTable pin UEdGraphPin* DataTablePin = CreatePin(EGPD_Input, K2Schema->PC_Object, TEXT(""), UDataTable::StaticClass(), false, false, UK2Node_GetDataTableRowHelper::DataTablePinName); SetPinToolTip(*DataTablePin, LOCTEXT("DataTablePinDescription", "The DataTable you want to retreive a row from")); // Row Name pin UEdGraphPin* RowNamePin = CreatePin(EGPD_Input, K2Schema->PC_Name, TEXT(""), NULL, false, false, UK2Node_GetDataTableRowHelper::RowNamePinName); SetPinToolTip(*RowNamePin, LOCTEXT("RowNamePinDescription", "The name of the row to retrieve from the DataTable")); // Result pin UEdGraphPin* ResultPin = CreatePin(EGPD_Output, K2Schema->PC_Struct, TEXT(""), FTableRowBase::StaticStruct(), false, false, K2Schema->PN_ReturnValue); ResultPin->PinFriendlyName = LOCTEXT("GetDataTableRow Output Row", "Out Row"); SetPinToolTip(*ResultPin, LOCTEXT("ResultPinDescription", "The returned TableRow, if found")); Super::AllocateDefaultPins(); } void UK2Node_GetDataTableRow::SetPinToolTip(UEdGraphPin& MutatablePin, const FText& PinDescription) const { MutatablePin.PinToolTip = UEdGraphSchema_K2::TypeToText(MutatablePin.PinType).ToString(); UEdGraphSchema_K2 const* const K2Schema = Cast(GetSchema()); if (K2Schema != nullptr) { MutatablePin.PinToolTip += TEXT(" "); MutatablePin.PinToolTip += K2Schema->GetPinDisplayName(&MutatablePin); } MutatablePin.PinToolTip += FString(TEXT("\n")) + PinDescription.ToString(); } void UK2Node_GetDataTableRow::SetReturnTypeForStruct(UScriptStruct* RowStruct) { if (RowStruct == NULL) { RowStruct = FTableRowBase::StaticStruct(); } UEdGraphPin* ResultPin = GetResultPin(); UScriptStruct* NewRowStruct = RowStruct; UScriptStruct* OldRowStruct = GetReturnTypeForStruct(); // If new Data Table uses a different struct type for it's rows if (NewRowStruct != OldRowStruct) { // Doing this just to force the row name drop down to refresh ReconstructNode(); // Because the Return Value struct type has changed, we break the output link ResultPin->BreakAllPinLinks(); // Change class of output pin UEdGraphPin* ResultPin = GetResultPin(); ResultPin->PinType.PinSubCategoryObject = RowStruct; // When the DataTable pin gets a new value assigned, we need to update the Slate UI so that SGraphNodeCallParameterCollectionFunction will update the ParameterName drop down UEdGraph* Graph = GetGraph(); Graph->NotifyGraphChanged(); UEdGraphPin* OldRowNamePin = GetRowNamePin(); // Mark dirty FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint()); } } UScriptStruct* UK2Node_GetDataTableRow::GetReturnTypeForStruct() { UScriptStruct* ReturnStructType = (UScriptStruct*)(GetResultPin()->PinType.PinSubCategoryObject.Get()); return ReturnStructType; } UScriptStruct* UK2Node_GetDataTableRow::GetDataTableRowStructType(const TArray* InPinsToSearch /*=NULL*/) const { UScriptStruct* RowStructType = NULL; const TArray* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins; UEdGraphPin* DataTablePin = GetDataTablePin(PinsToSearch); if(DataTablePin && DataTablePin->DefaultObject != NULL && DataTablePin->LinkedTo.Num() == 0) { if (DataTablePin->DefaultObject->IsA(UDataTable::StaticClass())) { UDataTable* DataTable = (UDataTable*)DataTablePin->DefaultObject; if (DataTable) { RowStructType = DataTable->RowStruct; } } } return RowStructType; } void UK2Node_GetDataTableRow::GetDataTableRowNameList(TArray>& RowNames, const TArray* InPinsToSearch /*= NULL*/) const { const TArray* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins; UEdGraphPin* DataTablePin = GetDataTablePin(PinsToSearch); if (DataTablePin && DataTablePin->DefaultObject != NULL && DataTablePin->LinkedTo.Num() == 0) { if (DataTablePin->DefaultObject->IsA(UDataTable::StaticClass())) { UDataTable* DataTable = (UDataTable*)DataTablePin->DefaultObject; if (DataTable) { /** Extract all the row names from the RowMap */ for (TMap::TConstIterator Iterator(DataTable->RowMap); Iterator; ++Iterator) { /** Create a simple array of the row names */ TSharedPtr RowNameItem = MakeShareable(new FName(Iterator.Key())); RowNames.Add(RowNameItem); } } } } } void UK2Node_GetDataTableRow::ReallocatePinsDuringReconstruction(TArray& OldPins) { Super::ReallocatePinsDuringReconstruction(OldPins); UScriptStruct* RowStruct = GetDataTableRowStructType(&OldPins); if( RowStruct != NULL ) { SetReturnTypeForStruct(RowStruct); } } void UK2Node_GetDataTableRow::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const { // actions get registered under specific object-keys; the idea is that // actions might have to be updated (or deleted) if their object-key is // mutated (or removed)... here we use the node's class (so if the node // type disappears, then the action should go with it) UClass* ActionKey = GetClass(); // to keep from needlessly instantiating a UBlueprintNodeSpawner, first // check to make sure that the registrar is looking for actions of this type // (could be regenerating actions for a specific asset, and therefore the // registrar would only accept actions corresponding to that asset) if (ActionRegistrar.IsOpenForRegistration(ActionKey)) { UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass()); check(NodeSpawner != nullptr); ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner); } } FText UK2Node_GetDataTableRow::GetMenuCategory() const { return FEditorCategoryUtils::GetCommonCategory(FCommonEditorCategory::Utilities); } void UK2Node_GetDataTableRow::NotifyPinConnectionListChanged(UEdGraphPin* Pin) { if (Pin && Pin->PinName == UK2Node_GetDataTableRowHelper::DataTablePinName) { // Because the archetype has changed, we break the output link as the output pin type will change UEdGraphPin* ResultPin = GetResultPin(); ResultPin->BreakAllPinLinks(); // If the pin has been connected, clear the default values so that we don't hold on to references if (Pin->LinkedTo.Num() == 1) { UScriptStruct* RowStruct = GetDataTableRowStructType(&(Pin->LinkedTo)); SetReturnTypeForStruct(RowStruct); } } } void UK2Node_GetDataTableRow::PinDefaultValueChanged(UEdGraphPin* ChangedPin) { if (ChangedPin && ChangedPin->PinName == UK2Node_GetDataTableRowHelper::DataTablePinName) { UScriptStruct* RowStruct = GetDataTableRowStructType(); SetReturnTypeForStruct(RowStruct); } } FText UK2Node_GetDataTableRow::GetTooltipText() const { return NodeTooltip; } UEdGraphPin* UK2Node_GetDataTableRow::GetThenPin()const { const UEdGraphSchema_K2* K2Schema = GetDefault(); UEdGraphPin* Pin = FindPinChecked(K2Schema->PN_Then); check(Pin->Direction == EGPD_Output); return Pin; } UEdGraphPin* UK2Node_GetDataTableRow::GetDataTablePin(const TArray* InPinsToSearch /*= NULL*/) const { const TArray* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins; UEdGraphPin* Pin = NULL; for( auto PinIt = PinsToSearch->CreateConstIterator(); PinIt; ++PinIt ) { UEdGraphPin* TestPin = *PinIt; if( TestPin && TestPin->PinName == UK2Node_GetDataTableRowHelper::DataTablePinName) { Pin = TestPin; break; } } check(Pin == NULL || Pin->Direction == EGPD_Input); return Pin; } UEdGraphPin* UK2Node_GetDataTableRow::GetRowNamePin() const { UEdGraphPin* Pin = FindPinChecked(UK2Node_GetDataTableRowHelper::RowNamePinName); check(Pin->Direction == EGPD_Input); return Pin; } UEdGraphPin* UK2Node_GetDataTableRow::GetRowNotFoundPin() const { UEdGraphPin* Pin = FindPinChecked(UK2Node_GetDataTableRowHelper::RowNotFoundPinName); check(Pin->Direction == EGPD_Output); return Pin; } UEdGraphPin* UK2Node_GetDataTableRow::GetResultPin() const { const UEdGraphSchema_K2* K2Schema = GetDefault(); UEdGraphPin* Pin = FindPinChecked(K2Schema->PN_ReturnValue); check(Pin->Direction == EGPD_Output); return Pin; } FText UK2Node_GetDataTableRow::GetNodeTitle(ENodeTitleType::Type TitleType) const { if (TitleType == ENodeTitleType::MenuTitle) { return LOCTEXT("ListViewTitle", "Get Data Table Row"); } else if (UEdGraphPin* DataTablePin = GetDataTablePin()) { if (DataTablePin->LinkedTo.Num() > 0) { return NSLOCTEXT("K2Node", "DataTable_Title_Unknown", "Get Data Table Row"); } else if (DataTablePin->DefaultObject == nullptr) { return NSLOCTEXT("K2Node", "DataTable_Title_None", "Get Data Table Row NONE"); } else if (CachedNodeTitle.IsOutOfDate()) { FFormatNamedArguments Args; Args.Add(TEXT("DataTableName"), FText::FromString(DataTablePin->DefaultObject->GetName())); FText LocFormat = NSLOCTEXT("K2Node", "DataTable", "Get Data Table Row {DataTableName}"); // FText::Format() is slow, so we cache this to save on performance CachedNodeTitle = FText::Format(LocFormat, Args); } } else { return NSLOCTEXT("K2Node", "DataTable_Title_None", "Get Data Table Row NONE"); } return CachedNodeTitle; } void UK2Node_GetDataTableRow::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) { Super::ExpandNode(CompilerContext, SourceGraph); if (CompilerContext.bIsFullCompile) { const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema(); UEdGraphPin* OriginalDataTableInPin = GetDataTablePin(); UDataTable* Table = (OriginalDataTableInPin != NULL) ? Cast(OriginalDataTableInPin->DefaultObject) : NULL; if((0 == OriginalDataTableInPin->LinkedTo.Num()) && (NULL == Table)) { CompilerContext.MessageLog.Error(*LOCTEXT("GetDataTableRowNoDataTable_Error", "GetDataTableRow must have a DataTable specified.").ToString(), this); // we break exec links so this is the only error we get BreakAllNodeLinks(); return; } // FUNCTION NODE const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UDataTableFunctionLibrary, GetDataTableRowFromName); UK2Node_CallFunction* GetDataTableRowFunction = CompilerContext.SpawnIntermediateNode(this, SourceGraph); GetDataTableRowFunction->FunctionReference.SetExternalMember(FunctionName, UDataTableFunctionLibrary::StaticClass()); GetDataTableRowFunction->AllocateDefaultPins(); CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *(GetDataTableRowFunction->GetExecPin())); // Connect the input of our GetDataTableRow to the Input of our Function pin UEdGraphPin* DataTableInPin = GetDataTableRowFunction->FindPinChecked(TEXT("Table")); if(OriginalDataTableInPin->LinkedTo.Num() > 0) { // Copy the connection CompilerContext.MovePinLinksToIntermediate(*OriginalDataTableInPin, *DataTableInPin); } else { // Copy literal DataTableInPin->DefaultObject = OriginalDataTableInPin->DefaultObject; } UEdGraphPin* RowNameInPin = GetDataTableRowFunction->FindPinChecked(TEXT("RowName")); CompilerContext.MovePinLinksToIntermediate(*GetRowNamePin(), *RowNameInPin); // Get some pins to work with UEdGraphPin* OriginalOutRowPin = FindPinChecked(Schema->PN_ReturnValue); UEdGraphPin* FunctionOutRowPin = GetDataTableRowFunction->FindPinChecked(TEXT("OutRow")); UEdGraphPin* FunctionReturnPin = GetDataTableRowFunction->FindPinChecked(Schema->PN_ReturnValue); UEdGraphPin* FunctionThenPin = GetDataTableRowFunction->GetThenPin(); // Set the type of the OutRow pin on this expanded mode to match original FunctionOutRowPin->PinType = OriginalOutRowPin->PinType; FunctionOutRowPin->PinType.PinSubCategoryObject = OriginalOutRowPin->PinType.PinSubCategoryObject; //BRANCH NODE UK2Node_IfThenElse* BranchNode = CompilerContext.SpawnIntermediateNode(this, SourceGraph); BranchNode->AllocateDefaultPins(); // Hook up inputs to branch FunctionThenPin->MakeLinkTo(BranchNode->GetExecPin()); FunctionReturnPin->MakeLinkTo(BranchNode->GetConditionPin()); // Hook up outputs CompilerContext.MovePinLinksToIntermediate(*GetThenPin(), *(BranchNode->GetThenPin())); CompilerContext.MovePinLinksToIntermediate(*GetRowNotFoundPin(), *(BranchNode->GetElsePin())); CompilerContext.MovePinLinksToIntermediate(*OriginalOutRowPin, *FunctionOutRowPin); BreakAllNodeLinks(); } } #undef LOCTEXT_NAMESPACE