// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "K2Node_GetInputAxisKeyValue.h" #include "K2Node_GetInputVectorAxisValue.generated.h" UCLASS(MinimalAPI) class UK2Node_GetInputVectorAxisValue : public UK2Node_GetInputAxisKeyValue { GENERATED_UCLASS_BODY() // Begin EdGraphNode interface virtual FText GetTooltipText() const override; // End EdGraphNode interface // Begin UK2Node interface virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override; virtual bool ShouldShowNodeProperties() const override { return true; } virtual UClass* GetDynamicBindingClass() const override; virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; // End UK2Node interface void Initialize(const FKey AxisKey); };