// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class BlueprintGraph : ModuleRules { public BlueprintGraph(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/BlueprintGraph/Private", "Editor/KismetCompiler/Public", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "EditorStyle", "AIModule", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorStyle", "KismetCompiler", "UnrealEd", "GraphEditor", "SlateCore", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "KismetCompiler", "UnrealEd", "GraphEditor", } ); } }