// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "Core.h" #include "CoreUObject.h" #include "InputCore.h" #include "EngineDefines.h" #include "EngineSettings.h" #include "EngineStats.h" #include "EngineLogs.h" #include "EngineGlobals.h" #include "Engine/EngineBaseTypes.h" #include "Engine/EngineTypes.h" #include "Components/ActorComponent.h" #include "GameFramework/Actor.h" #include "CollisionQueryParams.h" #include "WorldCollision.h" #include "Components/PrimitiveComponent.h" #include "GameFramework/PlayerController.h" #include "AI/Navigation/RecastNavMesh.h" #include "GameFramework/Pawn.h" #include "Components/CapsuleComponent.h" #include "Engine/Engine.h" #include "Engine/Canvas.h" #include "EngineUtils.h" ////////////////////////////////////////////////////////////////////////// #include "GameplayDebuggingTypes.h" #include "GameplayDebugger.h" #include "GameplayDebuggingReplicator.h" #include "GameplayDebuggingHUDComponent.h" #include "GameplayDebuggingControllerComponent.h" #include "GameplayDebuggingComponent.h" #if WITH_EDITOR # include "Editor.h" //right now it's needed here because of ECoordSystem #endif DECLARE_LOG_CATEGORY_EXTERN(LogGDT, Warning, All);