// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AutomationDriver : ModuleRules { public AutomationDriver(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Developer/AutomationDriver/Public", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "InputCore", "Json", "Slate", "SlateCore", } ); } }