// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LinuxTargetPlatform : ModuleRules { public LinuxTargetPlatform(TargetInfo Target) { BinariesSubFolder = "Linux"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Settings", "TargetPlatform" } ); PublicIncludePaths.AddRange( new string[] { "Runtime/Core/Public/Linux" } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine" } ); PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePaths.AddRange( new string[] { "Developer/LinuxTargetPlatform/Classes" } ); } }