// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { //MeshBuilder module is a editor module public class MeshBuilder : ModuleRules { public MeshBuilder(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "RHI", "Core", "CoreUObject", "Engine", "RenderCore", "MeshDescription", "RenderCore", "MeshDescriptionOperations", "MeshReductionInterface", "RawMesh", "MeshUtilitiesCommon", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTriStrip"); AddEngineThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer"); AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTessLib"); AddEngineThirdPartyPrivateStaticDependencies(Target, "QuadricMeshReduction"); } } }