// Copyright Epic Games, Inc. All Rights Reserved. #include "WindowsTargetSettings.h" /* UWindowsTargetSettings structors *****************************************************************************/ UWindowsTargetSettings::UWindowsTargetSettings( const FObjectInitializer& ObjectInitializer ) : Super(ObjectInitializer) , CacheSizeKB(65536) , MaxSampleRate(48000) , HighSampleRate(32000) , MedSampleRate(24000) , LowSampleRate(12000) , MinSampleRate(8000) , CompressionQualityModifier(1) { // Default windows settings AudioSampleRate = 48000; AudioCallbackBufferFrameSize = 1024; AudioNumBuffersToEnqueue = 1; AudioNumSourceWorkers = 4; }