// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #include "KismetAnimationLibrary.h" #include "AnimationCoreLibrary.h" #include "AnimationCoreLibrary.h" #include "Blueprint/BlueprintSupport.h" #include "TwoBoneIK.h" #define LOCTEXT_NAMESPACE "UKismetAnimationLibrary" ////////////////////////////////////////////////////////////////////////// // UKismetAnimationLibrary const FName AnimationLibraryWarning = FName("Animation Library"); UKismetAnimationLibrary::UKismetAnimationLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { FBlueprintSupport::RegisterBlueprintWarning( FBlueprintWarningDeclaration( AnimationLibraryWarning, LOCTEXT("AnimationLibraryWarning", "Animation Library Warning") ) ); } void UKismetAnimationLibrary::K2_TwoBoneIK(const FVector& RootPos, const FVector& JointPos, const FVector& EndPos, const FVector& JointTarget, const FVector& Effector, FVector& OutJointPos, FVector& OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale) { AnimationCore::SolveTwoBoneIK(RootPos, JointPos, EndPos, JointTarget, Effector, OutJointPos, OutEndPos, bAllowStretching, StartStretchRatio, MaxStretchScale); } FTransform UKismetAnimationLibrary::K2_LookAt(const FTransform& CurrentTransform, const FVector& TargetPosition, FVector AimVector, bool bUseUpVector, FVector UpVector, float ClampConeInDegree) { if (AimVector.IsNearlyZero()) { // aim vector should be normalized FFrame::KismetExecutionMessage(*FString::Printf(TEXT("AimVector should not be zero. Please specify which direction.")), ELogVerbosity::Warning, AnimationLibraryWarning); return FTransform::Identity; } if (bUseUpVector && UpVector.IsNearlyZero()) { // upvector has to be normalized FFrame::KismetExecutionMessage(*FString::Printf(TEXT("LookUpVector should not be zero. Please specify which direction.")), ELogVerbosity::Warning, AnimationLibraryWarning); bUseUpVector = false; } if (ClampConeInDegree < 0.f || ClampConeInDegree > 180.f) { // ClampCone is out of range, it will be clamped to (0.f, 180.f) FFrame::KismetExecutionMessage(*FString::Printf(TEXT("ClampConeInDegree should range from (0, 180). ")), ELogVerbosity::Warning, AnimationLibraryWarning); } FQuat DiffRotation = AnimationCore::SolveAim(CurrentTransform, TargetPosition, AimVector.GetSafeNormal(), bUseUpVector, UpVector.GetSafeNormal(), ClampConeInDegree); FTransform NewTransform = CurrentTransform; NewTransform.SetRotation(DiffRotation); return NewTransform; } #undef LOCTEXT_NAMESPACE