// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AudioPlatformConfiguration : ModuleRules { public AudioPlatformConfiguration(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PrivateIncludePathModuleNames.Add("Engine"); if (Target.Type == TargetType.Editor && Target.Platform != UnrealTargetPlatform.Linux) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate" ); } } } }