// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IntelExtensionsFramework : ModuleRules { public IntelExtensionsFramework(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string IntelExtensionsFrameworkPath = Target.UEThirdPartySourceDirectory + "Intel/" + "ExtensionsFramework/"; if (Target.Platform == UnrealTargetPlatform.Win64) { PublicSystemIncludePaths.Add(IntelExtensionsFrameworkPath); PublicDefinitions.Add("INTEL_EXTENSIONS=1"); } else { PublicDefinitions.Add("INTEL_EXTENSIONS=0"); } } }