// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class VectorVM : ModuleRules { public VectorVM(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Engine/Classes/Curves" } ); } }