// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class BackgroundHTTPFileHash : ModuleRules { public BackgroundHTTPFileHash(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivatePCHHeaderFile = "Private/BackgroundHttpFileHashPrivate.h"; } }