// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class BackgroundHTTP : ModuleRules { public BackgroundHTTP(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/Online/HTTP/Public", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Online/HTTP/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "HTTP", "BackgroundHTTPFileHash", } ); } }