// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class AndroidAdvertising : ModuleRules { public AndroidAdvertising( ReadOnlyTargetRules Target ) : base(Target) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Advertising", // ... add private dependencies that you statically link with here ... } ); PublicIncludePathModuleNames.Add("Advertising"); PrivateIncludePathModuleNames.AddRange( new string[] { // ... add any private module dependencies that should include paths } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.Android) { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AndroidAdvertising_APL.xml")); } } } }