// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AdvancedWidgets : ModuleRules { public AdvancedWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "UMG" } ); } }