// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UnrealObjectPtrTool : ModuleRules { public UnrealObjectPtrTool(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Projects"); } }