// Copyright Epic Games, Inc. All Rights Reserved. #include "UnrealHeaderToolStats.h" FUnrealHeaderToolStats GUnrealHeaderToolStats; FUnrealHeaderToolStats& FUnrealHeaderToolStats::Get() { return GUnrealHeaderToolStats; } double& FUnrealHeaderToolStats::GetCounter(const FName& Key) { return GUnrealHeaderToolStats.Counters.FindOrAdd(Key); }