/**
* Copyright Epic Games, Inc. All Rights Reserved.
*/
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace MobileDeviceInterface
{
///
/// This is a simple generic to provide a limited form of type safety for IntPtr arguments to
/// structs of unknown contents (so we can't just marshal them as unique types)
///
public struct TypedPtr
{
public IntPtr Handle;
public TypedPtr(IntPtr Ptr)
{
Handle = Ptr;
}
public static implicit operator TypedPtr(IntPtr Ptr)
{
return new TypedPtr(Ptr);
}
public static explicit operator IntPtr(TypedPtr Ptr)
{
return Ptr.Handle;
}
}
}