// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.Desktop)] public class ChaosVisualDebuggerTarget : TargetRules { public ChaosVisualDebuggerTarget(TargetInfo Target) : base(Target) { Type = TargetType.Program; LinkType = TargetLinkType.Monolithic; LaunchModuleName = "ChaosVisualDebugger"; // Lean and mean bBuildDeveloperTools = true; // Never use malloc profiling in Unreal Header Tool. We set this because often UHT is compiled right before the engine // automatically by Unreal Build Tool, but if bUseMallocProfiler is defined, UHT can operate incorrectly. bUseMallocProfiler = false; // Editor-only data, however, is needed bBuildWithEditorOnlyData = true; // Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine bCompileAgainstEngine = false; bCompileAgainstCoreUObject = true; //bCompileAgainstApplicationCore = false; // This a Windows app (sets entry point to WinMain(), instead of main()) bIsBuildingConsoleApplication = false; } }