// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureEditor : ModuleRules { public TextureEditor(ReadOnlyTargetRules Target) : base(Target) { DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "WorkspaceMenuStructure" } ); PrivateIncludePaths.AddRange( new string[] { "Editor/TextureEditor/Private", "Editor/TextureEditor/Private/Menus", "Editor/TextureEditor/Private/Models", "Editor/TextureEditor/Private/Widgets", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", "UnrealEd", "PropertyEditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "InputCore", "Engine", "RenderCore", "RHI", "Slate", "SlateCore", "EditorStyle", "EditorFramework", "UnrealEd", "PropertyEditor", "MediaUtils", "EditorWidgets", "MediaAssets" } ); } }