// Copyright Epic Games, Inc. All Rights Reserved. #include "MaterialEditorTabs.h" const FName FMaterialEditorTabs::PreviewTabId(TEXT("MaterialEditor_Preview")); const FName FMaterialEditorTabs::PropertiesTabId(TEXT("MaterialEditor_MaterialProperties")); const FName FMaterialEditorTabs::PaletteTabId(TEXT("MaterialEditor_Palette")); const FName FMaterialEditorTabs::FindTabId(TEXT("MaterialEditor_Find")); const FName FMaterialEditorTabs::GraphEditor(TEXT("Document")); const FName FMaterialEditorTabs::PreviewSettingsTabId(TEXT("MaterialEditor_PreviewSettings")); const FName FMaterialEditorTabs::ParameterDefaultsTabId(TEXT("MaterialEditor_ParameterDefaults")); const FName FMaterialEditorTabs::CustomPrimitiveTabId(TEXT("MaterialEditor_CustomPrimitiveData")); const FName FMaterialEditorTabs::LayerPropertiesTabId(TEXT("MaterialInstanceEditor_MaterialLayerProperties"));