// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LocalizationDashboard : ModuleRules { public LocalizationDashboard(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "PropertyEditor", "Localization" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Slate", "SlateCore", "InputCore", "EditorFramework", "UnrealEd", "EditorStyle", "DesktopPlatform", "TranslationEditor", "MainFrame", "SourceControl", "SharedSettingsWidgets", "Localization", "LocalizationCommandletExecution", "LocalizationService", "InternationalizationSettings", "ToolMenus", "WorkspaceMenuStructure", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/LocalizationDashboard/Private", } ); PublicIncludePaths.AddRange( new string[] { "Editor/LocalizationDashboard/Public", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "LocalizationService", "MainFrame", "TranslationEditor" } ); } }