// Copyright Epic Games, Inc. All Rights Reserved. #include "SoundClassTemplates.h" USoundEffectSourcePresetClassTemplate::USoundEffectSourcePresetClassTemplate(const FObjectInitializer& ObjectInitializer) : UClassTemplate(ObjectInitializer) { SetGeneratedBaseClass(USoundEffectSourcePreset::StaticClass()); } USoundEffectSubmixPresetClassTemplate::USoundEffectSubmixPresetClassTemplate(const FObjectInitializer& ObjectInitializer) : UClassTemplate(ObjectInitializer) { SetGeneratedBaseClass(USoundEffectSubmixPreset::StaticClass()); } USynthComponentClassTemplate::USynthComponentClassTemplate(const FObjectInitializer& ObjectInitializer) : UClassTemplate(ObjectInitializer) { SetGeneratedBaseClass(USynthComponent::StaticClass()); }