// Copyright Epic Games, Inc. All Rights Reserved. #include "AudioEditorSettings.h" void UAudioSubmixEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); } void UAudioSoundClassEditorSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); }