// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SettingsEditor : ModuleRules { public SettingsEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PublicIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "CoreUObject", "DesktopPlatform", "EditorStyle", "Engine", "InputCore", "PropertyEditor", "SharedSettingsWidgets", "Slate", "SlateCore", "SourceControl", "DeveloperSettings" } ); PrivateIncludePaths.AddRange( new string[] { "Developer/SettingsEditor/Private", "Developer/SettingsEditor/Private/Models", "Developer/SettingsEditor/Private/Widgets", } ); } }