// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "PixelFormat.h" #include "SceneTypes.h" #include "IMaterialBakingModule.h" #include "MaterialPropertyEx.h" class UTextureRenderTarget2D; class UMaterialOptions; class UMaterialInterface; class FExportMaterialProxy; class FTextureRenderTargetResource; struct FMaterialData; struct FMeshData; struct FBakeOutput; class MATERIALBAKING_API FMaterialBakingModule : public IMaterialBakingModule { public: /** IModuleInterface overrides begin */ virtual void StartupModule(); virtual void ShutdownModule(); /** IModuleInterface overrides end */ /** Bakes out material properties according to MaterialSettings using MeshSettings and stores the output in Output */ virtual void BakeMaterials(const TArray& MaterialSettings, const TArray& MeshSettings, TArray& Output) override; /** Bakes out material properties according to extended MaterialSettings using MeshSettings and stores the output in Output */ virtual void BakeMaterials(const TArray& MaterialSettings, const TArray& MeshSettings, TArray& Output) override; /** Promps a slate window to allow the user to populate specific material baking settings used while baking out materials */ virtual bool SetupMaterialBakeSettings(TArray>& OptionObjects, int32 NumLODs) override; /** Outputs true HDR version of emissive color */ virtual void SetEmissiveHDR(bool bHDR) override; /** Bakes all material properties to linear textures, except for colors */ virtual void SetLinearBake(bool bCorrectLinear) override; protected: /* Creates and adds or reuses a RenderTarget from the pool */ UTextureRenderTarget2D* CreateRenderTarget(bool bInForceLinearGamma, EPixelFormat InPixelFormat, const FIntPoint& InTargetSize); /* Creates and adds (or reuses a ExportMaterialProxy from the pool if MaterialBaking.UseMaterialProxyCaching is set to 1) */ FExportMaterialProxy* CreateMaterialProxy(UMaterialInterface* Material, const FMaterialPropertyEx& Property); /** Helper for emissive color conversion to Output */ static void ProcessEmissiveOutput(const FFloat16Color* Color16, int32 Color16Pitch, const FIntPoint& OutputSize, TArray& Output, float& EmissiveScale); /** Cleans up all cached material proxies in MaterialProxyPool */ void CleanupMaterialProxies(); /** Callback for modified objects which should be removed from MaterialProxyPool in that case */ void OnObjectModified(UObject* Object); /** Callback used to clear material proxy cache on garbage collection */ void OnPreGarbageCollect(); private: enum EPropertyColorSpace { Linear, sRGB, }; /** Pool of available render targets, cached for re-using on consecutive property rendering */ TArray RenderTargetPool; /** Pool of cached material proxies to optimize material baking workflow, stays resident when MaterialBaking.UseMaterialProxyCaching is set to 1 */ typedef TWeakObjectPtr FMaterialPoolKey; typedef TPair FMaterialPoolValue; typedef TMultiMap> FMaterialPoolMap; FMaterialPoolMap MaterialProxyPool; /** Pixel formats to use for baking out specific material properties */ TMap PerPropertyFormat; /** Whether or not to enforce gamma correction while baking out specific material properties */ TMap PerPropertyColorSpace; EPropertyColorSpace DefaultColorSpace; bool bEmissiveHDR; };