// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= IOSTargetPlatform.cpp: Implements the FIOSTargetPlatform class. =============================================================================*/ #include "IOSTargetPlatform.h" #include "Interfaces/IProjectManager.h" #include "InstalledPlatformInfo.h" #include "HAL/FileManager.h" #include "HAL/IConsoleManager.h" #include "Misc/Paths.h" #include "Misc/App.h" #include "Misc/MonitoredProcess.h" #include "Logging/MessageLog.h" #if PLATFORM_WINDOWS #include "Windows/WindowsHWrapper.h" #endif #if WITH_ENGINE #include "Engine/TextureCube.h" #include "Sound/SoundWave.h" #include "TextureResource.h" #include "AudioCompressionSettings.h" #endif /* FIOSTargetPlatform structors *****************************************************************************/ FIOSTargetPlatform::FIOSTargetPlatform(bool bInIsTVOS, bool bIsClientOnly) // override the ini name up in the base classes, which will go into the FTargetPlatformInfo : TNonDesktopTargetPlatformBase(bIsClientOnly, nullptr, bInIsTVOS ? TEXT("TVOS") : nullptr) , bIsTVOS(bInIsTVOS) , bDistanceField(false) { #if WITH_ENGINE TextureLODSettings = nullptr; // TextureLODSettings are registered by the device profile. StaticMeshLODSettings.Initialize(this); GetConfigSystem()->GetBool(TEXT("/Script/Engine.RendererSettings"), TEXT("r.DistanceFields"), bDistanceField, GEngineIni); #endif // #if WITH_ENGINE // initialize the connected device detector DeviceHelper.OnDeviceConnected().AddRaw(this, &FIOSTargetPlatform::HandleDeviceConnected); DeviceHelper.OnDeviceDisconnected().AddRaw(this, &FIOSTargetPlatform::HandleDeviceDisconnected); DeviceHelper.Initialize(bIsTVOS); } FIOSTargetPlatform::~FIOSTargetPlatform() { } /* ITargetPlatform interface *****************************************************************************/ void FIOSTargetPlatform::EnableDeviceCheck(bool OnOff) { FIOSDeviceHelper::EnableDeviceCheck(OnOff); } void FIOSTargetPlatform::GetAllDevices( TArray& OutDevices ) const { OutDevices.Reset(); for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter) { OutDevices.Add(Iter.Value()); } } ITargetDevicePtr FIOSTargetPlatform::GetDefaultDevice() const { if (Devices.Num() > 0) { // first device is the default auto Iter = Devices.CreateConstIterator(); if(Iter) { return Iter.Value(); } } return NULL; } ITargetDevicePtr FIOSTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId ) { return Devices.FindRef(DeviceId); } static FString OutputMessage; static void OnOutput(FString Message) { OutputMessage += Message; UE_LOG(LogTemp, Display, TEXT("%s\n"), *Message); } bool FIOSTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutTutorialPath) const { #if PLATFORM_MAC OutTutorialPath = FString("Shared/Tutorials/InstallingXCodeTutorial"); // run xcode-select and get the location of Xcode FString CmdExe = TEXT("/usr/bin/xcode-select"); FString CommandLine = FString::Printf(TEXT("--print-path")); TSharedPtr IPPProcess = MakeShareable(new FMonitoredProcess(CmdExe, CommandLine, true)); OutputMessage = TEXT(""); IPPProcess->OnOutput().BindStatic(&OnOutput); IPPProcess->Launch(); while (IPPProcess->Update()) { FPlatformProcess::Sleep(0.01f); } int RetCode = IPPProcess->GetReturnCode(); // UE_LOG(LogTemp, Display, TEXT("%s"), *OutputMessage); bool biOSSDKInstalled = IFileManager::Get().DirectoryExists(*OutputMessage); #else OutTutorialPath = FString("/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial"); // On windows we check if itunes is installed - Perhaps someday make this its own check instead of piggy packing on the SDK check which will create a unintuitive error message when it fails // The logic here is to assume the correct Apple dll does not exist and then check the various locations it could be in, setting this to true when it is found // Code is structured for clarity not performance // See Engine\Source\Programs\IOS\MobileDeviceInterface\MobileDevice.cs for reference bool biOSSDKInstalled = false; HKEY hKey; TCHAR dllPath[256]; unsigned long pathSize = 256; // Add future version checks here // Check for iTunes 12 if (!biOSSDKInstalled && RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey) == ERROR_SUCCESS) { if (RegQueryValueEx(hKey, TEXT("MobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) == ERROR_SUCCESS && IFileManager::Get().FileSize(*FString(dllPath)) != INDEX_NONE) { biOSSDKInstalled = true; } else { // iTunes >= 12.7 doesn't have a key specifying the 32-bit DLL but it does have a ASMapiInterfaceDLL key and MobileDevice.dll is in usually in the same directory if (RegQueryValueEx(hKey, TEXT("ASMapiInterfaceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) == ERROR_SUCCESS) { FString MobileDeviceDLLPath = FString(dllPath); int32 Index = MobileDeviceDLLPath.Find(TEXT("\\"), ESearchCase::CaseSensitive, ESearchDir::FromEnd); if(Index != INDEX_NONE) { MobileDeviceDLLPath = MobileDeviceDLLPath.Left(Index+1) + TEXT("MobileDevice.dll"); if (IFileManager::Get().FileSize(*MobileDeviceDLLPath) != INDEX_NONE) { biOSSDKInstalled = true; } } } } } // Check for iTunes 12, Windows Store version if (!biOSSDKInstalled) { HKEY hPackagesKey; FString PackagesKeyName(TEXT("Software\\Classes\\Local Settings\\Software\\Microsoft\\Windows\\CurrentVersion\\AppModel\\PackageRepository\\Packages")); if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, *PackagesKeyName, 0, KEY_READ, &hPackagesKey) == ERROR_SUCCESS) { DWORD NumSubKeys = 0; DWORD LongestSubKeyLength; if (RegQueryInfoKey(hPackagesKey, NULL, NULL, NULL, &NumSubKeys, &LongestSubKeyLength, NULL, NULL, NULL, NULL, NULL, NULL) == ERROR_SUCCESS) { static const uint32 MAX_SUBKEY_LENGTH = 512; check(LongestSubKeyLength < MAX_SUBKEY_LENGTH); for (uint32 i = 0; i < NumSubKeys; i++) { TCHAR SubKeyName[MAX_SUBKEY_LENGTH]; DWORD SubKeyLength = MAX_SUBKEY_LENGTH; if (RegEnumKeyEx(hPackagesKey, i, SubKeyName, &SubKeyLength, NULL, NULL, NULL, NULL) == ERROR_SUCCESS) { check(SubKeyLength < MAX_SUBKEY_LENGTH); if (FString(SubKeyName).Contains(TEXT("AppleInc.iTunes")) && (FString(SubKeyName).Contains(TEXT("_x64")) || FString(SubKeyName).Contains(TEXT("_x86")))) { HKEY iTunesKey; TCHAR FullPackageSubKeyName[MAX_SUBKEY_LENGTH + MAX_SUBKEY_LENGTH + 1]; _stprintf_s(FullPackageSubKeyName, MAX_SUBKEY_LENGTH + MAX_SUBKEY_LENGTH + 1, TEXT("%s\\%s"), *PackagesKeyName, SubKeyName); if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, FullPackageSubKeyName, 0, KEY_READ, &iTunesKey) == ERROR_SUCCESS) { if (RegQueryValueEx(iTunesKey, TEXT("Path"), NULL, NULL, (BYTE*)dllPath, &pathSize) == ERROR_SUCCESS) { TCHAR dllFullPath[MAX_SUBKEY_LENGTH + MAX_SUBKEY_LENGTH + 32]; _stprintf_s(dllFullPath, MAX_SUBKEY_LENGTH + MAX_SUBKEY_LENGTH + 32, TEXT("%s\\AMDS32\\MobileDevice.dll"), dllPath); if (IFileManager::Get().FileSize(*FString(dllFullPath)) != INDEX_NONE) { biOSSDKInstalled = true; break; } } } } } } } } } // Check for iTunes 11 if(!biOSSDKInstalled && RegOpenKeyEx(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared"), 0, KEY_READ, &hKey) == ERROR_SUCCESS && RegQueryValueEx(hKey, TEXT("iTunesMobileDeviceDLL"), 0, NULL, (BYTE*)dllPath, &pathSize) == ERROR_SUCCESS && IFileManager::Get().FileSize(*FString(dllPath)) != INDEX_NONE) { biOSSDKInstalled = true; } #endif return biOSSDKInstalled; } int32 FIOSTargetPlatform::CheckRequirements(bool bProjectHasCode, EBuildConfiguration Configuration, bool bRequiresAssetNativization, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const { OutDocumentationPath = TEXT("Platforms/iOS/QuickStart/6"); int32 bReadyToBuild = ETargetPlatformReadyStatus::Ready; // @todo How do we check that the iOS SDK is installed when building from Windows? Is that even possible? if (!IsSdkInstalled(bProjectHasCode, OutTutorialPath)) { bReadyToBuild |= ETargetPlatformReadyStatus::SDKNotFound; } #if PLATFORM_MAC OutTutorialPath = FString("/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial"); // shell to certtool #else if (!FInstalledPlatformInfo::Get().IsValidPlatform(GetPlatformInfo().UBTPlatformString, EProjectType::Code)) { if (bProjectHasCode) { OutTutorialPath = FString("/Engine/Tutorial/Mobile/iOSonPCRestrictions.iOSonPCRestrictions"); bReadyToBuild |= ETargetPlatformReadyStatus::CodeUnsupported; } FText Reason; if (RequiresTempTarget(bProjectHasCode, Configuration, bRequiresAssetNativization, Reason)) { OutTutorialPath = FString("/Engine/Tutorial/Mobile/iOSonPCValidPlugins.iOSonPCValidPlugins"); bReadyToBuild |= ETargetPlatformReadyStatus::PluginsUnsupported; } } #endif // shell to IPP and get the status of the provision and cert bool bForDistribtion = false; GConfig->GetBool(TEXT("/Script/UnrealEd.ProjectPackagingSettings"), TEXT("ForDistribution"), bForDistribtion, GGameIni); FString BundleIdentifier; GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("BundleIdentifier"), BundleIdentifier, GEngineIni); BundleIdentifier = BundleIdentifier.Replace(TEXT("[PROJECT_NAME]"), FApp::GetProjectName()); BundleIdentifier = BundleIdentifier.Replace(TEXT("_"), TEXT("")); bool bAutomaticSigning = false; GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bAutomaticSigning"), bAutomaticSigning, GEngineIni); FString TeamID; GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("IOSTeamID"), TeamID, GEngineIni); FString ProjectPath = FPaths::ConvertRelativePathToFull(FPaths::GetProjectFilePath()); #if PLATFORM_MAC FString CmdExe = TEXT("/bin/sh"); FString ScriptPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Build/BatchFiles/Mac/RunMono.sh")); FString IPPPath = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/IOS/IPhonePackager.exe")); FString CommandLine = FString::Printf(TEXT("\"%s\" \"%s\" Validate Engine -project \"%s\" -bundlename \"%s\" -teamID \"%s\" %s %s"), *ScriptPath, *IPPPath, *ProjectPath, *(BundleIdentifier), *(TeamID), (bForDistribtion ? TEXT("-distribution") : TEXT("")), bAutomaticSigning ? TEXT("-autosigning") : TEXT("")); #else FString CmdExe = FPaths::ConvertRelativePathToFull(FPaths::EngineDir() / TEXT("Binaries/DotNET/IOS/IPhonePackager.exe")); FString CommandLine = FString::Printf(TEXT("Validate Engine -project \"%s\" -bundlename \"%s\" %s"), *ProjectPath, *(BundleIdentifier), (bForDistribtion ? TEXT("-distribution") : TEXT("")) ); FString RemoteServerName; FString RSyncUsername; GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("RemoteServerName"), RemoteServerName, GEngineIni); GConfig->GetString(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("RSyncUsername"), RSyncUsername, GEngineIni); if (RemoteServerName.Len() == 0 || RSyncUsername.Len() == 0) { bReadyToBuild |= ETargetPlatformReadyStatus::RemoveServerNameEmpty; } #endif if (bIsTVOS) { CommandLine += " -tvos"; } TSharedPtr IPPProcess = MakeShareable(new FMonitoredProcess(CmdExe, CommandLine, true)); OutputMessage = TEXT(""); IPPProcess->OnOutput().BindStatic(&OnOutput); IPPProcess->Launch(); while(IPPProcess->Update()) { FPlatformProcess::Sleep(0.01f); } int RetCode = IPPProcess->GetReturnCode(); // UE_LOG(LogTemp, Display, TEXT("%s"), *OutputMessage); if (RetCode == 14) { OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingInfoPlist.CreatingInfoPlist"); bReadyToBuild |= ETargetPlatformReadyStatus::ManifestNotFound; } else if (RetCode == 13) { OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial"); bReadyToBuild |= ETargetPlatformReadyStatus::SigningKeyNotFound; bReadyToBuild |= ETargetPlatformReadyStatus::ProvisionNotFound; } else if (RetCode == 12) { OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial"); bReadyToBuild |= ETargetPlatformReadyStatus::SigningKeyNotFound; } else if (RetCode == 11) { OutTutorialPath = FString("/Engine/Tutorial/Mobile/CreatingSigningCertAndProvisionTutorial.CreatingSigningCertAndProvisionTutorial"); bReadyToBuild |= ETargetPlatformReadyStatus::ProvisionNotFound; } { TArray FoundIconFiles; FString Wildcard = FPaths::Combine(FPaths::ProjectDir(), TEXT("Build"), TEXT("IOS"), TEXT("Resources"), TEXT("Graphics"), TEXT("Icon*.png")); IFileManager::Get().FindFiles(FoundIconFiles, *Wildcard, true, false); if (FoundIconFiles.Num() > 0) { bReadyToBuild |= ETargetPlatformReadyStatus::CodeBuildRequired; } } return bReadyToBuild; } /* FIOSTargetPlatform callbacks *****************************************************************************/ void FIOSTargetPlatform::HandlePongMessage( const FIOSLaunchDaemonPong& Message, const TSharedRef& Context ) { FTargetDeviceId DeviceId; FTargetDeviceId::Parse(Message.DeviceID, DeviceId); FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId); if (!Device.IsValid()) { Device = MakeShareable(new FIOSTargetDevice(*this)); Device->SetFeature(ETargetDeviceFeatures::Reboot, Message.bCanReboot); Device->SetFeature(ETargetDeviceFeatures::PowerOn, Message.bCanPowerOn); Device->SetFeature(ETargetDeviceFeatures::PowerOff, Message.bCanPowerOff); Device->SetDeviceId(DeviceId); Device->SetDeviceName(Message.DeviceName); Device->SetDeviceType(Message.DeviceType); Device->SetDeviceEndpoint(Context->GetSender()); Device->SetIsSimulated(Message.DeviceID.Contains(TEXT("Simulator"))); OnDeviceDiscovered().Broadcast(Device.ToSharedRef()); } Device->LastPinged = FDateTime::UtcNow(); } void FIOSTargetPlatform::HandleDeviceConnected(const FIOSLaunchDaemonPong& Message) { FTargetDeviceId DeviceId; FTargetDeviceId::Parse(Message.DeviceID, DeviceId); FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId); if (!Device.IsValid()) { if ((Message.DeviceType.Contains(TEXT("AppleTV")) && bIsTVOS) || (!Message.DeviceType.Contains(TEXT("AppleTV")) && !bIsTVOS)) { Device = MakeShareable(new FIOSTargetDevice(*this)); Device->SetFeature(ETargetDeviceFeatures::Reboot, Message.bCanReboot); Device->SetFeature(ETargetDeviceFeatures::PowerOn, Message.bCanPowerOn); Device->SetFeature(ETargetDeviceFeatures::PowerOff, Message.bCanPowerOff); Device->SetDeviceId(DeviceId); Device->SetDeviceName(Message.DeviceName); Device->SetAuthorized(Message.bIsAuthorized); Device->SetDeviceType(Message.DeviceType); Device->SetIsSimulated(Message.DeviceID.Contains(TEXT("Simulator"))); OnDeviceDiscovered().Broadcast(Device.ToSharedRef()); } else { return; } } // Add a very long time period to prevent the devices from getting disconnected due to a lack of pong messages Device->LastPinged = FDateTime::UtcNow() + FTimespan::FromDays(100.0); } void FIOSTargetPlatform::HandleDeviceDisconnected(const FIOSLaunchDaemonPong& Message) { FTargetDeviceId DeviceId; FTargetDeviceId::Parse(Message.DeviceID, DeviceId); FIOSTargetDevicePtr& Device = Devices.FindOrAdd(DeviceId); if (Device.IsValid()) { OnDeviceLost().Broadcast(Device.ToSharedRef()); Devices.Remove(DeviceId); } } /* ITargetPlatform interface *****************************************************************************/ static bool UsesVirtualTextures() { static auto* CVarMobileVirtualTextures = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.VirtualTextures")); return CVarMobileVirtualTextures->GetValueOnAnyThread() != 0; } static bool SupportsMetal() { // default to NOT supporting metal bool bSupportsMetal = false; GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsMetal"), bSupportsMetal, GEngineIni); return bSupportsMetal; } static bool SupportsMetalMRT() { // default to NOT supporting metal MRT bool bSupportsMetalMRT = false; GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bSupportsMetalMRT"), bSupportsMetalMRT, GEngineIni); return bSupportsMetalMRT; } static bool SupportsLandscapeMeshLODStreaming() { bool bStreamLandscapeMeshLODs = false; GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("bStreamLandscapeMeshLODs"), bStreamLandscapeMeshLODs, GEngineIni); return bStreamLandscapeMeshLODs; } bool FIOSTargetPlatform::CanSupportRemoteShaderCompile() const { // for 4.22 we are disabling support for XGE Shader compile on IOS bool bRemoteCompilingEnabled = false; GConfig->GetBool(TEXT("/Script/IOSRuntimeSettings.IOSRuntimeSettings"), TEXT("EnableRemoteShaderCompile"), bRemoteCompilingEnabled, GEngineIni); return false; // !bRemoteCompilingEnabled; } bool FIOSTargetPlatform::SupportsFeature( ETargetPlatformFeatures Feature ) const { switch (Feature) { case ETargetPlatformFeatures::Packaging: case ETargetPlatformFeatures::DeviceOutputLog: return true; case ETargetPlatformFeatures::MobileRendering: case ETargetPlatformFeatures::LowQualityLightmaps: return SupportsMetal(); case ETargetPlatformFeatures::DeferredRendering: case ETargetPlatformFeatures::HighQualityLightmaps: return SupportsMetalMRT(); case ETargetPlatformFeatures::VirtualTextureStreaming: return UsesVirtualTextures(); case ETargetPlatformFeatures::LandscapeMeshLODStreaming: return SupportsLandscapeMeshLODStreaming() && SupportsMetal(); case ETargetPlatformFeatures::DistanceFieldAO: return UsesDistanceFields(); default: break; } return TTargetPlatformBase::SupportsFeature(Feature); } void FIOSTargetPlatform::GetAllPossibleShaderFormats( TArray& OutFormats ) const { static FName NAME_SF_METAL(TEXT("SF_METAL")); static FName NAME_SF_METAL_MRT(TEXT("SF_METAL_MRT")); static FName NAME_SF_METAL_TVOS(TEXT("SF_METAL_TVOS")); static FName NAME_SF_METAL_MRT_TVOS(TEXT("SF_METAL_MRT_TVOS")); if (bIsTVOS) { if (SupportsMetalMRT()) { OutFormats.AddUnique(NAME_SF_METAL_MRT_TVOS); } // because we are currently using IOS settings, we will always use metal, even if Metal isn't listed as being supported // however, if MetalMRT is specific and Metal is set to false, then we will just use MetalMRT if (SupportsMetal() || !SupportsMetalMRT()) { OutFormats.AddUnique(NAME_SF_METAL_TVOS); } } else { if (SupportsMetal()) { OutFormats.AddUnique(NAME_SF_METAL); } if (SupportsMetalMRT()) { OutFormats.AddUnique(NAME_SF_METAL_MRT); } } } void FIOSTargetPlatform::GetAllTargetedShaderFormats( TArray& OutFormats ) const { GetAllPossibleShaderFormats(OutFormats); } #if WITH_ENGINE void FIOSTargetPlatform::GetReflectionCaptureFormats( TArray& OutFormats ) const { static auto* MobileShadingPathCvar = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Mobile.ShadingPath")); const bool bMobileDeferredShading = (MobileShadingPathCvar->GetValueOnAnyThread() == 1); if (SupportsMetalMRT() || bMobileDeferredShading) { OutFormats.Add(FName(TEXT("FullHDR"))); } OutFormats.Add(FName(TEXT("EncodedHDR"))); } // we remap some of the defaults static FName FormatRemap[] = { // original ASTC FName(TEXT("AutoDXT")), FName(TEXT("ASTC_RGBAuto")), FName(TEXT("DXT1")), FName(TEXT("ASTC_RGB")), FName(TEXT("DXT5")), FName(TEXT("ASTC_RGBA")), FName(TEXT("DXT5n")), FName(TEXT("ASTC_NormalAG")), FName(TEXT("BC5")), FName(TEXT("ASTC_NormalRG")), FName(TEXT("BC4")), FName(TEXT("G8")), FName(TEXT("BC6H")), FName(TEXT("ASTC_RGB")), FName(TEXT("BC7")), FName(TEXT("ASTC_RGBAuto")) }; static FName NameBGRA8(TEXT("BGRA8")); static FName NameG8 = FName(TEXT("G8")); void FIOSTargetPlatform::GetTextureFormats( const UTexture* Texture, TArray< TArray >& OutFormats) const { check(Texture); const int32 NumLayers = Texture->Source.GetNumLayers(); TArray& TextureFormatNames = OutFormats.AddDefaulted_GetRef(); TextureFormatNames.Reserve(NumLayers); // forward rendering only needs one channel for shadow maps if (Texture->LODGroup == TEXTUREGROUP_Shadowmap && !SupportsMetalMRT()) { TextureFormatNames.Init(NameG8, NumLayers); } // if we didn't assign anything specially, then use the defaults if (TextureFormatNames.Num() == 0) { int32 BlockSize = 1; // Compressed volume textures require MTLGPUFamilyApple3 or later // min spec for TVOS is AppleTV HD which is MTLGPUFamilyApple2 (A8) bool bSupportCompressedVolumeTexture = !bIsTVOS; GetDefaultTextureFormatNamePerLayer(TextureFormatNames, this, Texture, true, bSupportCompressedVolumeTexture, BlockSize); } // include the formats we want for (FName& TextureFormatName : TextureFormatNames) { if (TextureFormatName == NameBGRA8 || TextureFormatName == NameG8) { continue; } for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(FormatRemap); RemapIndex += 2) { if (TextureFormatName == FormatRemap[RemapIndex]) { TextureFormatName = FormatRemap[RemapIndex + 1]; break; } } } for (FName& TextureFormatName : OutFormats.Last()) { if (Texture->IsA(UTextureCube::StaticClass())) { const UTextureCube* Cube = CastChecked(Texture); if (Cube != nullptr) { FTextureFormatSettings FormatSettings; Cube->GetDefaultFormatSettings(FormatSettings); if (FormatSettings.CompressionSettings == TC_EncodedReflectionCapture && !FormatSettings.CompressionNone) { TextureFormatName = FName(TEXT("ETC2_RGBA")); } } } } } void FIOSTargetPlatform::GetAllTextureFormats(TArray& OutFormats) const { bool bFoundRemap = false; GetAllDefaultTextureFormats(this, OutFormats, false); for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(FormatRemap); RemapIndex += 2) { OutFormats.Remove(FormatRemap[RemapIndex+0]); } // include the formats we want for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(FormatRemap); RemapIndex += 2) { OutFormats.AddUnique(FormatRemap[RemapIndex + 1]); } } FName FIOSTargetPlatform::FinalizeVirtualTextureLayerFormat(FName Format) const { #if WITH_EDITOR const static FName NameETC2_RGB(TEXT("ETC2_RGB")); const static FName NameETC2_RGBA(TEXT("ETC2_RGBA")); const static FName NameAutoETC2(TEXT("AutoETC2")); // Remap non-ETC variants to ETC const static FName ETCRemap[][2] = { { { FName(TEXT("ASTC_RGB")) }, { NameETC2_RGB } }, { { FName(TEXT("ASTC_RGBA")) }, { NameETC2_RGBA } }, { { FName(TEXT("ASTC_RGBAuto")) }, { NameAutoETC2 } }, { { FName(TEXT("ASTC_NormalAG")) }, { NameETC2_RGB } }, { { FName(TEXT("ASTC_NormalRG")) }, { NameETC2_RGB } }, }; for (int32 RemapIndex = 0; RemapIndex < UE_ARRAY_COUNT(ETCRemap); RemapIndex++) { if (ETCRemap[RemapIndex][0] == Format) { return ETCRemap[RemapIndex][1]; } } #endif return Format; } const UTextureLODSettings& FIOSTargetPlatform::GetTextureLODSettings() const { return *TextureLODSettings; } FName FIOSTargetPlatform::GetWaveFormat( const USoundWave* Wave ) const { if (Wave->bUseBinkAudio) { static FName NAME_BINKA(TEXT("BINKA")); return NAME_BINKA; } static FName NAME_ADPCM(TEXT("ADPCM")); return NAME_ADPCM; } void FIOSTargetPlatform::GetAllWaveFormats(TArray& OutFormat) const { static FName NAME_BINKA(TEXT("BINKA")); static FName NAME_ADPCM(TEXT("ADPCM")); OutFormat.Add(NAME_ADPCM); OutFormat.Add(NAME_BINKA); } #endif // WITH_ENGINE