// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundFacade.h" namespace Metasound { /** FEnvelopeFollowerNode * * Delays an audio buffer by a specified amount. */ class METASOUNDSTANDARDNODES_API FEnvelopeFollowerNode : public FNodeFacade { public: /** * Constructor used by the Metasound Frontend. */ FEnvelopeFollowerNode(const FNodeInitData& InitData); }; } // namespace Metasound