// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class MetasoundStandardNodes : ModuleRules { public MetasoundStandardNodes(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange ( new string[] { "Core", "Serialization", "SignalProcessing", "AudioExtensions", "MetasoundFrontend" } ); PrivateDependencyModuleNames.AddRange ( new string[] { "MetasoundGraphCore", "CoreUObject" } ); } } }