// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundDataReferenceMacro.h" namespace Metasound { DECLARE_METASOUND_DATA_REFERENCE_TYPES(bool, METASOUNDFRONTEND_API, FBoolTypeInfo, FBoolReadRef, FBoolWriteRef); DECLARE_METASOUND_DATA_REFERENCE_TYPES(int32, METASOUNDFRONTEND_API, FInt32TypeInfo, FInt32ReadRef, FInt32WriteRef); DECLARE_METASOUND_DATA_REFERENCE_TYPES(float, METASOUNDFRONTEND_API, FFloatTypeInfo, FFloatReadRef, FFloatWriteRef); DECLARE_METASOUND_DATA_REFERENCE_TYPES(FString, METASOUNDFRONTEND_API, FStringTypeInfo, FStringReadRef, FStringWriteRef); }